IRoofFace66

This interface gives the client access to roof face properties. You can define the shape of the roof as a flat surface, or as an angular surface. After defining the building geometry, you can assign fill color and texture from external files, or apply texture from the terrain to the roof and side walls.

 

 

Properties

 

Color

An IColor66 representing the roof face color. (Inherited from IBuildingFace66)

FillType

Gets and sets the fill type for the roof. (Inherited from IBuildingFace66)

RooftopDeltaHeight

Gets and sets the height of the top of the angular roof above the building.

Style

Gets and sets an enum that determines whether the roof is flat or angular.

Texture

An IObjectTexture66 representing the roof face texture. (Inherited from IBuildingFace66)