IBuildingFace66

This interface gives access to building face properties. After defining the building geometry, you can assign fill color and texture from external files, or apply texture from the terrain to the roof and side walls.

 

 

Properties

 

Color

An IColor66 representing the building face color.

FillType

Gets and sets an enum that determines the fill type for the selected building face.

Texture

An IObjectTexture66 representing the building face’s texture.