Gets and sets the turn speed of the object in degrees per second. If the object has a very low turn speed value and a very high speed value, it may not be able to follow the exact route, especially at tight turns.
Note: To ensure that the object will always point to the next waypoint on the route, set a TurnSpeed that is equal to or greater than 1000.
JavaScript |
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TurnSpeed |
C# |
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double TurnSpeed { get; set; } |
C++ |
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HRESULT TurnSpeed([out, retval] double* pVal) HRESULT TurnSpeed([in] double pVal) |