Gets and sets an enum that determines the building type. The following are the possible values:
§ BS_STRETCH_TERRAIN = 0
The building’s roof has the same texture and coloring as the terrain. The building appears essentially as if the terrain were stretched upwards and outwards in the shape of a building.
§ BS_POLYGONS = 1
The building is created using 3D polygons. Its building faces can be assigned fill color and texture.
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Style |
C# |
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BuildingStyleCode Style { get; set; } |
C++ |
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HRESULT Style([out, retval] BuildingStyleCode* pVal) HRESULT Style([in] BuildingStyleCode pVal) |