Gets and sets the value by which to scale the mesh layer on the Z axis. The mesh layer can be scaled independently in each of the three axes. The actual height of the layer in the 3D World is the height of the mesh layer in its internal coordinate system times the ScaleZ value. (i.e., if the mesh layer has a height of 5 units and the ScaleZ is set to 10 meters per pixel, the height of the object in the 3D World is 50 meters.)
Note: If you want to scale the mesh layer in all three axes, maintaining the model’s aspect ratio, use the ScaleFactor property.
JavaScript |
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ScaleZ |
C# |
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double ScaleZ { get; set; } |
C++ |
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HRESULT ScaleZ([out, retval] double* pVal) HRESULT ScaleZ([in] double pVal) |
Exceptions
See: HRESULT Return Values for a list of possible values returned by the HRESULT.