This event occurs when an action (e.g., fly to an object) is performed on an object.
JavaScript |
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OnObjectAction( ObjectID, Action) |
C# |
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void OnObjectAction( string ObjectID, IAction66 Action) |
C++ |
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HRESULT OnObjectAction( BSTR ObjectID, IAction66* Action) |
Parameters
ObjectID
The ID of the object on which the action was performed.
Action
An IAction66 representing the action that is performed on a TerraExplorer object. The following are possible values:
· AC_FLYTO = 0
Fly to the object operation was started.
· AC_CIRCLEPATTERN = 1
Circle object operation was started.
· AC_OVALPATTERN = 2
Oval pattern around the object operation was started.
· AC_LINEPATTERN = 3
Line pattern around the object operation was started.
· AC_ARCPATTERN = 4
Arc pattern around the object operation was started.
· AC_FOLLOWBEHIND = 5
Follow behind the object operation was started.
· AC_FOLLOWABOVE = 6
Follow above the object operation was started.
· AC_FOLLOWBELOW = 7
Follow below the object operation was started.
· AC_FOLLOWRIGHT = 8
Follow from the right of the object operation was started.
· AC_FOLLOWLEFT = 9
Follow from the left of the object operation was started.
· AC_FOLLOWBEHINDANDABOVE = 10
Follow from behind and above the object operation was started.
· AC_FOLLOWCOCKPIT = 11
Follow from cockpit operation was started.
· AC_FOLLOWFROMGROUND = 12
Follow the object from the ground point operation was started.
· AC_STOP = 13
The object operation was stopped (i.e., after a fly to operation).
· AC_JUMP = 14
Jump to the object operation was started.
· AC_DELETE = 15
The object was deleted.
· AC_EDIT_FINISHED = 16
The object was finished being edited.
· AC_OBJECT_ADDED = 17
An object was added to TerraExplorer.
· AC_PLAY = 18
Play operation for the object was started.
· AC_EDIT_STARTED = 20
Edit operation for the object was started.
· AC_WAYPOINT_REACHED = 22
A dynamic object reached a way point, or the camera reached a route waypoint.