Gets and sets a Boolean that determines whether the focus is set to the 3D Window after the message is triggered.
JavaScript |
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FocusToRender |
C# |
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bool FocusToRender { get; set; } |
C++ |
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HRESULT FocusToRender([out, retval] VARIANT_BOOL* pVal) HRESULT FocusToRender([in] VARIANT_BOOL pVal) |